about
why this exists.
i started making AI video because i wanted to see what was possible. not because someone asked me to. not because there was a client brief. just because the tools were there and nobody was really pushing them yet.
pretty quickly, the renders started piling up. experiments with kling, tests with veo, weird stuff from seedream that didn't quite work but looked incredible anyway. i had hundreds of clips scattered across folders, hard drives, airdrop threads.
then clients started asking for AI video work. and suddenly i needed a way to organize the chaos — tag what tools i used, mark what was client-ready vs experimental, and actually deliver finals without the usual google drive + wetransfer dance.
so i built slop.design.
it's two things at once: a personal archive of every render i've ever made, and a delivery tool for shipping work to clients. the name is intentional — in the AI world, "slop" is what people call low-effort AI output. i wanted to reclaim that. the work here isn't slop. but the process is fast, iterative, and unapologetic about being AI-native.
most of this is just me seeing what's possible.
— h.n.
the tools i use
photorealistic video gen
cinematic landscapes + motion
product shots + macro
experimental + abstract
color grading + post
compositing + motion
who
henry nicholson
builder, AI video creator, and the person behind slop.design. i write about AI in my newsletter adventures in AI, and build tools for creators who are figuring out this new medium.